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 FRC Castling Rules

 

Fischer Random chess allows each player to castle once per game, a move by potentially both the king and rook in a single move. However, a few interpretations of standard chess games rules are needed for castling, because the standard rules presume initial locations of the rook and king that are often untrue in Fischer Random Chess games.

 

In Fischer Random chess, depending on the pre-castling position on the castling king and rook, the castling manoeuvre is performed by one of these four methods:

 

a.       Double-move castling: By on one turn making a move with the king and a move with the rook.

b.       Transposition castling: By transposing the position of the king and the rook.

c.       King-move-only castling: By making only a move with the king.

d.       Rook-move-only castling: By making only a move with the rook.

 

After castling, the rook and king's final positions are exactly the same positions as they would be in standard chess. Thus, after a-side castling (notated as O-O-O and known as queen-side castling in orthodox chess), the King is on the c-square (c1 for White and c8 for Black) and the Rook is on the d-square (d1 for White and d8 for Black). After h-side castling (notated as O-O and known as king-side castling in orthodox chess), the King is on the g-square (g1 for White and g8 for Black) and the Rook is on the f-square (f1 for White and f8 for Black).

 

However, castling may only occur under the following conditions, which are extensions of the standard rules for castling:

 

1.       Unmoved: The king and the castling rook must not have moved before in the game, including castling.

2.       Unattacked: All of the squares between the king's initial and final squares (including the initial and final squares) must not be under attack by any opposing piece.

3.       Vacant: All the squares between the king's initial and final squares (including the final square), and all of the squares between the rook's initial and final squares (including the final square), must be vacant except for the king and castling rook.

 

These rules have the following consequences:

·         Castling cannot capture any pieces.

·         The king and castling rook cannot "jump" over any pieces other than each other.

·         A player may castle at most once in a game.

·         If a player moves his king or both of his initial rooks without castling, he may not castle during the rest of the game.

·         In some starting positions, some squares can stay filled during castling that would have to be vacant in standard chess. For example, after a-side castling (O-O-O), it's possible for to have a, b, and/or e still filled, and after h-side castling (O-O), it's possible to have e and/or h filled.

·         In some starting positions, the king or rook (but not both) do not move during castling.

·         In some starting positions, castling can take place as early as the first move.

·         The king may not be in check before or after castling.

·         The king cannot move through check.

·         The king cannot jump over his own rook if and when said rook stands on a “checked” square. (see example #11 below)

 

The rules above are based on the Castling rules found in the book “Shall we play Fischerandom Chess?” by Svetozar Gligoric, and in Wikipedia.

 

 

 

 

 

Examples of Castling

 

(all examples below are from actual FRCEC games)

 

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** Example h-side Castlings or O-O **

 

 

Example # 1

 

King-move-only Castling

 

DP0001-M0255

Grayling Hill – Guillermo Cual

Position #311

 

     

 

Before and after Black’s 8...O-O

 

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Example # 2

 

Transposition Castling

 

M0163

Paul Grosemans – Mark Havrilla

Position #613

 

     

 

Before and after White’s 1.O-O

 

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Example # 3

 

Double-Move Castling

 

M0082

Jack Cheiky – David Atkinson

Position #069

 

     

 

Before and after Black’s 8… O-O

 

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Example # 4

 

Rook-move-only Castling

 

T0004.M0055

Jose Carrillo – Roscoe Ellis

Position #144

 

     

 

Before and after White’s 26.O-O

 

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Example # 5

 

Double-move Castling

 

T0016.M0135

Frank Todaro – Marc Wakeham

Position #170

 

     

 

Before and after Black’s 11…O-O

 

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** Example a-side Castlings or O-O-O **

 

 

Example # 6

 

Double-move Castling

 

T0007.M0074

Raul Eduardo Palacio – Alice Wood

Position #534

 

     

 

Before and after White’s 19.O-O-O

 

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Example # 7

 

Rook-move-only Castling

 

T0004.M0056

Roscoe – Juan Carlos Izquierdo

Position #929

 

     

 

Before and after Black’s 29...O-O-O

 

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Example # 8

 

King-move-only Castling

 

DP0001-M0255

Grayling Hill – Guillermo Cual

Position #311

 

     

 

Before and after White’s 11.O-O-O

 

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Example # 9

 

Transposition Castling

 

M0153

Jack CheikyAbhay Kumar

Position #203

 

           

 

Before and after White’s 6.O-O-O

 

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Example # 10

 

Double-move Castling

 

M0008

Jose Carrillo – Jose Sanchez

Position #938

 

     

 

Before and after White’s 15.O-O-O

 

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** Example positions where Castling is illegal **

 

 

Example # 11

 

M0368

Uwe Kreuzer – George Tsavdaris

Position #647

 

 

After 5… Bg7

6.O-O would be illegal because the e1-square is under attack by the e8-Rook.

White’s King cannot jump over his own rook, as the rook stands on a “checked” square.

(Black actually played 5… Rxe1 to prevent an argument over the validity of castling on this position.)

 

 

 

Example # 12

 

T0001-M0037

Paul Grosemans – Mark Havrilla

Position #182

 

 

After 12.Qg4

12...O-O-O would be illegal because the c8-square is under attack by the White Queen.

Black’s King cannot move into a check.

While 12…O-O-O is illegal, 12… O-O is legal on this position.

 

 

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