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FRC/Chess960 – Chess Terms Glossary

 

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Last Updated 3/17/07

 

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 FRCEC’s Glossary

 

 

 

 

Algebraic Notation: There are many different ways to write chess moves. Algebraic notation is the most common notation in use, and is the official notation for Fischer Random Chess. For the ranks (or rows) of the chess board it assigns the numbers '1' through '8' starting from the White side. For the files (or columns) of the board it uses the letters 'a' through 'h', left to right from the White side. The square at the intersection of a column and a row is identified by the letter for the column and the number for the row.

 

 

 

FRC Position #383

 

 

White’s King is located at c1; Black’s Queen is at f8

The White Knights are at a1 and e1; the Black Bishops are at g8 and h8

 

 

Each type of piece (other than pawns) is identified by an uppercase letter, usually the first letter in the name of that piece in whatever language is spoken by the player recording. English-speaking players use K for king, Q for queen, R for rook, B for bishop, and N for knight (since K is already used).

 

The chart below shows the initials for the pieces for some common languages:

 

Language

King

Queen

Rook

Bishop

Knight

 English

K

Q

R

B

N

 Spanish

R

D

T

A

C

 French

R

D

T

F

C

 German

K

D

T

L

S

 Dutch

K

D

T

L

P

 Esperanto

R

D

T

K

Ĉ

 Figurine

 

Look for the initials in other languages at the Wikipedia.

 

Notation of moves: Each move of a piece is indicated by the piece's letter, plus the coordinate of the destination square. For example Be5 (move a bishop to e5), Nf3 (move a knight to f3), c5 (move a pawn to c5—no initial is used in the case of pawn moves). In some publications, the pieces are indicated by graphical representations rather than by initials: for example, c6. This is called figurine algebraic notation or FAN and has the advantage of being language independent.

 

When a piece makes a capture, an x is inserted between the initial and the destination square. For example, Bxe5 (bishop captures the piece on e5). When a pawn makes a capture, the file from which the pawn departed is used in place of a piece initial. For example, exd5 (pawn on the e-file captures the piece on d5). Sometimes when it is unambiguous, a pawn capture is indicated only by the files, e.g. exd, ed5 or ed.

 

En passant captures are specified by the capturing pawn's file of departure, the x, and the square to which it moves (not the location of the captured pawn), optionally followed by the notation "e.p."

 

Disambiguating moves: If two (or more) identical pieces can move to the same square, the piece's initial is followed by (in descending order of preference):

 

·        The file of departure if they differ

·        The rank of departure if the files are the same but the ranks differ

·        Both the file and rank if neither alone uniquely defines the piece (after a pawn promotion, if three or more of the same piece able to reach the square).

 

For example, with two knights on g1 and d2, either of which might move to f3, the move is indicated as Ngf3 or Ndf3, as appropriate. With two knights on g5 and g1, the moves are N5f3 or N1f3. With three knights at g5, g1 and d2, the moves are now Ng5f3, Ng1f3 or Nd2f3. As above, an x may be used to indicate a capture: for example, Ngxf3, N5xf3 or Ng5xf3.

 

Pawn promotion: If a pawn moves to its last rank, achieving promotion, the piece chosen is indicated after the move, for example e1Q, b8B. Sometimes an "=" sign or brackets are used: f8=Q or f8(Q).

 

Castling is indicated by the special notations O-O for h-side castling (or g-castling) and O-O-O for a-side castling (or c-castling). Refer to our page for Fischer Random rules on Castling.

 

Check and checkmate: A move which places the opponent's king in check has the notation "+" added. Double check is sometimes represented "++". Checkmate can likewise be indicated "#".

 

End of game: The notation 1-0 at the end of the moves indicates that white won, 0-1 indicates that black won, and ½-½ indicates a draw.

 

When annotating chess-games, commentators frequently use question marks and exclamation points to denote a move as bad or good. The symbols normally used are "??", "?", "?!", "!?", "!", and "!!". The corresponding symbol is juxtaposed in the text immediately after the move (e.g. Re7? or Kh1!?). Use of these annotation symbols is always somewhat subjective, and different annotators will often wind up using the same symbols differently.

 

Summary of Algebraic Notation symbols:

 

·        x                      captures

·        O-O                 h-side castling

·        O-O-O            a-side castling

·        e.p.                  en passant capture

·        = plus “piece”   promotes to “piece”. [i.e. g8=Q, pawn moves to g8 and promotes to Queen]

·        (piece)              promotes to “piece”. [i.e. a8(R), pawn moves to a8 and promotes to Rook]

·        +                      check

·        #                      checkmate

·        ++                    Sometimes used for double check. FIDE allows it also for checkmate.

·        (=)                   draw offer

·        =                      draw agreed

·        1-0                   White wins

·        0-1                   Black wins

·        ½-½                 Draw

 

Punctuation commonly used for the analysis of moves and positions:

 

·        !                       good move

·        !!                      excellent move

·        ?                      bad move, a mistake

·        ??                     a blunder

·        !?                     interesting move that may not be the best

·        ?!                     dubious move, but not easily refuted

·                              the only move

·                             position unclear

·        =                      even position

·        +/= (=/+)          slight advantage

·        +/ (/+)          advantage

·        + (+)                        decisive advantage

 

 

Attack: To make a threat or threats against a specific piece, pawn or area of the board. See also Discovered Attack, Double Attack and Mating Attack. Example:

 

T0022-M0224

Sagi Gabay – Eton Chin

Position #129



After 13… O-O, Black has several attacks:

f-Rook against Queen, a-Bishop against h-Rook, b-Bishop against Knight

 

 

Backrank Mate: A checkmate by a queen or a rook along the opponent’s first rank where his king is blocked by his own pawns.

 

T0002.M0103

Martin Yates Marc Wakeham

Position #587

 

 

After: 8… Qb1#  backrank Mate!

 

This short game went like this:

[Position ID: 587 QRNKBRNB]

 

1.Nf3 Nd6 2.Nd3 Nf6 3.b3 g6 4.Qd4 a5 5.b4 Ne4 6.Ne5 axb4 7.Rxb4 Qxa2 8.Ra4 Qb1#   0-1

 

 

Backward Pawn: A pawn whose neighbor pawns are more advanced.

 

Backward Doubled Pawn: One of the bad categories of doubled pawns. A doubled pawn whose neighbor pawns are at least as advanced as the front pawn. A backward doubled pawn represents a more serious liability than a normal backward pawn, because its backwardness generally cannot be remedied by advance due to the obstruction of the front pawn. If the neighbor pawns are more advanced than the front pawn, then they are called Doubly Backward Doubled Pawns.

 

M0547

Diego Sueiro – Jose Carrillo

Position #379

 

 

Position after 10… dxe5

Black now has doubled pawns on the e-file, and a backward doubled pawn on e7.

Note that White has double isolated pawns on the h-file.

 

 

 

Bad Bishop: A bishop whos movement is restricted by friendly pawns.

 

Bishop Pair: A position where one player has two opposite colored Bishops, and his opponent has only a Bishop or no Bishops on the board.

 

Blockade: A term that describes the situation where the advance of a pawn is prevented by an opponent's piece directly in front of the frustrated pawn.

 

Blunder: A terribly bad move that results in a damaged position where serious tactical or positional concessions are made, material is lost, the game is lost, or causes a won-game to end as a draw. The notation for a blunder is ??.

 

F2005-M0447

Jose Carrillo – Geir Smith-Meyer

Position #728

 

 

White just blundered with 8.Ne5?? White completely missed 8… Bxe5, skewering the Queen.

White’s position deteriorated immediately, and he was mated 3 moves later.

The game ended with: 8… Bxe5 9.Qd3 Qa3+ 10.Kd2 Nb4 11.Qe2 Ne4#

 

Candidate Move: Also known as candidates. A possible move in a given chess position as the starting point in the analysis of a variation and deserving careful consideration.

 

Capture: When a piece is moved to a space occupied by an enemy piece, the previous occupant is captured, and eliminated from play.

 

Castling: Castling is the only chess rule (other than the initial setup) that had to be modified from Orthodox Chess. The four methods of castling include: double-move castling, transposition castling, king-move-only castling and rook-move-only castling. Refer to our page for Fischer Random rules on Castling.

 

M0114

Paul Grosemans – Patrick Henry O'Neal

Position #490

 

           

 

Before and after 7.O-O-O  O-O, a-side castling by White, and h-side castling by Black.

 

 

Check: It’s a threat to capture the King. When a player’s King is in check, the player must remove himself/herself from this threat immediately on his/her very next move by either blocking the piece that is giving the check, by capturing the piece that is giving the check, or by moving the King out of the checked square (but not by castling). In Short Algebraic Notation, a check is indicated by the “+” symbol after the move. See also Checkmate, Discovered Check, Double Check, Fork Check, and Family Check. Examples:

 

M0017

Jean-Pierre Avy – John Richardson

Position #075

 

           

 

 

In the left diagram Black has just played 6… Qc5+.

White removed the check threat by blocking with 7.Nc3

 

 

Checkmate: It’s the English rendition of  shāh māt’, which is Persian for "the king is ambushed". It’s the ultimate Check! When the King can’t stop a check threat by either blocking, or capturing the piece giving check, or by moving the King, then the King is checkmated, and the game is over. In Short Algebraic Notation, a check is indicated by the “#” symbol after the move. It’s also called Mate. See also Smothered Mate. Examples:

 

M0219

Alice Wood – Michelle Buckley

Position #931

 

 

After 22…Bd3#

 

 

Q0001-M0238

S. Rosoft – Dan Valade

Position #918

 

 

After 33.Qb7#

 

 

Chess960: It’s another name the Fischer Random Chess (FRC) variant is known by. Hans-Walter Schmitt (chairman of the Frankfurt Chess Tigers e.V.) is an advocate of this chess variant, and he started a brainstorming process to choose a new name for FRC. The new name had to obey the following requirements on the parts of some leading grandmasters:

 

·        It should not use parts of the name of any Grandmaster colleague

·        It should not include negatively biased or "spongy" elements like "random" or "freestyle"

·        It should be understood worldwide.

 

This effort culminated in the name "Chess960", deriving from the number of different initial positions.

 

Chess Origins and Variants: The game of chess as we know it today, has remarkable differences from the original game. It is generally assumed that chess originated in India, where it was called Chaturanga, 5-7 centuries after the birth of Christ. Chaturanga is the direct ancestor of the ancient Persian game Shatranj which was the form that brought chess to medieval Europe, and from which Modern (or Orthodox) Chess developed. Chaturanga is also presumed to be the common ancestor of Xiangqi (Chinese Chess), Shogi (Japanese Chess), Janggi (Korean Chess) Makruk (Thai Chess) and  Sittuyin (Burmese Chess). During the course of history, many variants of the game were tried. Some were discarded immediately, some had for some time an enthusiastic following and then died out, while others stayed, and replaced the game as it formerly was known. Common chess variants include Fischer Random Chess (Chess960), Alice Chess, Atomic Chess, CrazyHouse, Extinction Chess and Suicide Chess among many many others. There are hundreds of chess variants! You can find more information on the many chess variants at The Chess Variants Pages.org